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Class progression

Combat cap · Lv4Gold cap · Lv7 standard / Lv10 Endless

Fighter

High-damage melee strikes.

Kill-earned skills

Combat Lv1 · 0 kills

Champion · choose a class with a gold upgrade

Combat Lv2 · 20 total hero kills · +1 point

Combat Lv3 · 60 total hero kills · +1 point

Combat Lv4 · 140 total hero kills · +1 point

CORE CHOICES · choose any order

Tempered blade

+15% sword damage

1 earned point · Available from combat Lv2

Battle rhythm

+8% attack speed

1 earned point · Available from combat Lv2

Sword mastery

+0.35 melee range

1 earned point · Available from combat Lv2

LATE-GAME CHOICES · Lv4 · wave 40

Whirlwind

Every 4th attack hits up to 3 nearby foes for 35% damage · 1.2 tiles

1 earned point · Requires two learned skills

Blade flurry

+8% hero attack speed

1 earned point · Requires two learned skills

War captain

Nearby towers: +5% damage and speed · 2 tiles

1 earned point · Requires two learned skills

Maximum 3 skills. Mix core choices or save your final point for an area attack, speed or support skill. Extra kills grant no additional levels or bonuses.

Gold upgrades & boss spells

Gold Lv2 selects your class. Lv3–4 improve its stats. Lv5–7 become available at wave 49. Endless Lv8–10 unlock at wave 101.

Gold Lv5 · Smite

Strikes the boss for 5% of its maximum health in Normal (7% in Hard / 1v1) · 36s cooldown

Gold Lv6 · Curse

Boss takes 50% more damage from everything for 6s · 42s cooldown

Gold Lv7 · Stun

Freezes the boss for 2.5s · 45s cooldown

Gold Lv8 · Ascendant · 1500g

1.8× level-seven attack damage · increased range. Boss spells and skill cap unchanged.

Gold Lv9 · Celestial · 3000g

2.8× level-seven attack damage · increased range. Boss spells and skill cap unchanged.

Gold Lv10 · Eternal · 6000g

4× level-seven attack damage · increased range. Boss spells and skill cap unchanged.